In April, we'll be showing the game to the public at PAX East, so if you're going to that please stop by and say hi. If you find yourself in a similar position, never ever underestimate the amount of time and work this take. I always forget about this when scheduling. It's horribly distracting to, you know, getting the actual game done. It's always amazing how much time you spend getting a 'demo' build ready. There is still a lot of polish and loose ends left to be done. If we were showing to the public, we'd have to make sure you could never do anything bad or go anywhere you weren't supposed to. It will be a hands-on demo, meaning the press will get to play the game, but one of us will always be there so it doesn't need to be a 'hardened' demo. We've all spent the last few weeks polishing and getting the code and art ready. We're going to be doing hands-on demos of Thimbleweed Park to the press and I'm going to be stuck in a hotel suite for 5 days, 8 hours a day showing the game with David, Gary, Jenn and Mark coming in for tag-team relief.